About game
Extraction explains the background of the original game, and of the Dead Space: Downfall. Before the arrival of Isaac Clarke a spaceship USG Ishimura stay for a few weeks. Miners who work at the planet Aegis-7 have just dug up a strange obelisk and with it the disgusting creatures. Now, the main heroine and her companions will have a dangerous tour in the deserted village and dark deck of the Ishimura.

History
The game begins with the fact that the story about the universal human stupidity – first, we do, and only then think. It happened like this.
In developing the mineral resources of the colony planet, miners stumble upon an exotic artefact and naturally soon they are going to pull it out from its pedestal and to sell to anyone who will pay the biggest price.
And now it is the climax of the day. The platform for the transport is built and equipment is ready for use. The regular day, we begin to extract the artefact and nothing portends trouble. But the when we try to press the lift, all equipment goes down, people around start to go crazy and it seems that the colony is attacked by the powerful new monsters.
Everything. The quiet life in space has ended. Welcome to DEAD SPACE!

Graphics and Design
Firstly, we have funny rail shooting. Graphics in these games can be embedded, as they say “heartily”.
This rule is done very good and the game frankly pleases the eye. Dynamic shadows, designed levels, tons of small details and dynamics of events.
There is nothing to say more; it is better to see once than to hear a hundred times.

Sound and Music
If ?in the hall? there were those who spoiled his psyche during the passage of the original game ? be happy. It’s all the same. There is a perfect tense atmosphere that would not let you out of the embrace for a single second of gameplay. Rustle, shouting, spectacle of death and chaos – this is something from which you will not be able to get tired or bored in this game.
And, of course, we must mention the play and mimics of the main characters.

Emotions are on the right place.
There are no more words ? just emotions.
Control
As it should be in this game, the control is divided into two types. The first – a classic with Mote and nunchuck. The second – WiiZapper.
Everything is rather simple. Initial levels teach us the principles of shooting and interaction with the environment, and soon it becomes a very logical and even thoughtful. You will have to understand what they want from you only from the text on the screen.
Multimedia manuals unfortunately are not provided.

Gameplay
Our gameplay is built largely on the principle of rail shooting. But! With slight nuances. In practice – first-person view, self-propelled camera, scene of shooting and interaction with the environment.
But despite the nature of the game (shooting), there is in the game all the main points of the original.
In general, play ? you will not be regret!

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